For example, the program "Drug Lord" ( 1992) has almost the same gameplay as "Dopewars". (Estimated) With its simple rules and entertaining theme (and educational side-effects) the program was played by a huge number of BBS users. Using ANSI to keep the screen updated and optimizing the display, the program started taking the BBS world by storm in the early 1990s. "Dopewars" became an underground hit with the conversion to a BBS Door. The program's success seems to have grown at this point. While a hard sell (so to speak), this program actually shows a lot of potential as an educational program more than any kind of violent or pro-drug experience.
"Dopewars" improved greatly on the user interface, and added the ability to travel to different parts of New York City and deal in different neighborhoods, teaching you the principles of supply and demand. Dell with the original idea and inspiration, a refreshing experience compared to their contemporaries.
The program recieved an update from the " Happy Hacker Foundation" with the release of "Dope Wars" (later just called "Dopewars"). The only difference is that you're in New York City and you're storing your drugs in a warehouse in the Bronx. You're given some amount of funds and must keep track of your finances and sales to ensure a profit. In most ways, this program is a classic "business simulation". Sell too few drugs, and you can't pay your loans sell too much and the police will come to take you down. In this program, you're given a certain amount of money you've borrowed from loan sharks and you attempt to sell enough drugs to both pay off your loans and make a huge profit in one month. Dell released a buying and selling simulation program for DOS called "Drug Wars". For example ctx.resolution is how many squares there are on the board and this page lists all the properties and functions.In 1984, a programmer named John E. The ctx ( short for context) object has various properties and functions that you can call on it. The functions can be quite complicated ( it’s JavaScript) as this example shows which moves a ball around the screen while changing colours. One of the early examples runs Conway’s Life and has a really short function. You can pause the animation and toggle squares by clicking on them in the mouse. You can control how many squares the board has and how often they are updated through a pair of sliders. In this case, tileflip.xyz lets you create a single function and applies it to every square on a board. If you remember tixy.land that I mentioned back in November last year, here is another website that lets you control a visualisation.
It’s a fun little game and easy to code in C or any language. There’s no real skill except figuring out whether 1 or 2 dice maximises the odds of the ball staying in play. If you rolled two dice then 9 or above would take the ball out of the court. In this case I’d choose one dice as a roll of 1 or 2 would fall short but 3-6 would get it over the net.
The opponent can now roll either one or two dice and move the ball by the amount. If for example you rolled 9 then the ball would be in segment 9 which from your opponents point of view is 4. So if you get less than 7 then the serve failed as the ball doesn’t cross the net, otherwise it moves the ball by that amount so it ends in segments 7-12. To serve, you roll two dice and move the ball by the total. The tennis court is split into 12 segments numbered 1-12 with the net between segments 6 and 7.
I wrote my first game for my O-Level ( you were allowed to do games in those days) based on game I saw in Games & Puzzles magazine. Here’s an interesting list of subjects from there, many with links. It reminds me of my teenage years when I used to get Games & Puzzles magazine. If you are ever looking for ideas for games or game mechanics, take a look at the Wikipedia page on abstract strategy games.
My recent blog about the L-Game reminded me of other simple games and I did a bit of digging on the web. Image by Ana Carolina Franco from Pixabay